If you're looking for the Helraios
password, just check the Frequently Asked
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|_| / / ____ | | -- /_ -/ *@@*/-- --\
/ / | |_|\ | | ///\ \ \ ****\-- --/
/ / | _ \| |/ \/__/__/ | **** | |
\--\ \-/ \_/ \_/\___/\___/ ** | |
/------\ /| \/
/ /| _ \ /---//--||--\ _ _ __
| || | \ | -- /_ -/\-- --/ | |/ \/__\ /- /\
\-/| | | | ///\ \ \ | | / | | / \|\ \_/ |
| |-/ |/ \/__/__/ | | \/ | |/| | || | |
/_____/ \___/\____/ \___/ \_/\/ \/ \--/||
% TALES OF DESTINY FAQ %
% Version 3.0 %
% by Fritz Fraundorf %
% email@example.com %
The latest version of this FAQ is
available at GameFAQs:
%%%%TABLE OF CONTENTS%%%%
I. Revision History
II. Frequently Asked Questions
III. Walkthrough: Part One
Janos and Environs
Journey to Straylize
An Eye Tat Is Atamoni
20,000 Leagues Under The Sea
You Spoony Bard!
There's Something About Mary
Lydon's Mysterious Dungeon
IV. Walkthrough: Part Two
Stahn Aileron and the Password of Doom
When Aetherians Attack!
The Prototype Crystals
In Which Stahn Kicks Butt
V. Side Quests
Mach Boy's Revenge
The Trivia Quiz
The Arena Revisited
Tower of Druaga
VI. Items and Equipment
VIII. Playing the Game
Joy of Channeling
IX. Other Info
Rune Bottle List
X. Credits / Disclaimer
I. REVISION HISTORY
Version 3.0 (11/9/98):
- Okay, this was pretty late in coming (the bonus dungeon
was a lot harder than I thought), but it's here at last.
If you haven't alreayd beaten the bonus dungeon, dust off
your copy of ToD and check it out; it's really cool.
- Added coverage of almost every side quest, except for the
planting one (which I'll cover within a week). The Tower of
Druaga info was mostly stolen from PSM, but I don't see how
anybody could have figured out that stuff on their own...
- Added the promised Warehouse List.
- Revised walkthrough slightly.
- Also, page 63 of the manual has a picture of Karyl using
a technique called "Golden Voice". I have yet to find
the Score for this ability. I assumed it would be in
the bonus dungeon, but it wasn't. I think I've covered
the game pretty thoroughly, and I still have no clue
where to get it. Does anybody know how to get this
Version 1.0 (10/24/98):
- Completed walkthrough! Yahoo! All right!
- Added Trivia Quiz side quest.
- I still have a bunch of sub-quests (including the
bonus dungeon) left to cover, which I'll get to in a
future version... although I must say that after getting
Pokйmon, Tales has lost a lot of its appeal...
Version 0.8 (10/15/98):
- The Helraios code (it's actually Helraios and not Helios)
is finally here! You can find in the Frequently Asked
Questions or in the appropriate walkthrough section.
- Extended the walkthrough up through Helraios.
- Realized I kept spelling Darilsheid wrong, and fixed it.
- In the last update, I said that the enemy stats listed
what element enemies absorb as their weakness... but now
I'm not so sure; I've found a bunch of enemies where you
*can* use the element listed on them. On the other hand,
I know for sure that there's some enemies that it *doesn't*
work on -- the Kraaken, for example. Anybody have any
idea what it really means? And how come some enemies says
"Weakness:" and then have a blank spot, while others don't
say "Weakness:" at all?
Version 0.5 (10/10/98):
- Extended walkthrough up to the end of the first half
of the game, and a little bit beyond. Still no Helios
code, I'm afraid. I promise I'll update as soon as I
- Added Najasee's Game and Mach Boy's Revenge side quests.
- Added an early music list, as taken from the
Sound Test option.
- Added some info on Luck, courtesty of Stephen Tang.
- I realized that there is a COLOSSAL mistake on the
Inspect skill -- what it says the enemy's "Weakness"
is actually its element, and using spells of that
element on it will HEAL it. So use the OPPOSITE
element of what's listed on the Inspect screen or in
the monster list. I can't believe that Namco would
make a mistake like this, but they did...
- Also, I would like to ask that you wait until I'm
finished with the FAQ before you send me any info that's
not specifically requested in the FAQ. I've been getting
a lot of spoilers in the mail and I'd really appreciate it
if they were marked as such. Thanks!
Version 0.3 (10/7/98):
- Added 6 more segments of walkthrough, up through
- Added the first two side quest (Tag! and The Race).
- Explained the Combo Counter under Playing The Game
- Added a Rune Bottle List
- Added two more Frequently Asked Questions
Version 0.1 (10/3/98):
- First version!
- Yeah, I know this is *real* early. But I just wanted
to post this version because a lot of people seemed
to be having trouble with the battle mechanics. If
you are, just check out the Playing The Game section,
which should answer all your questions ^_^.
II. FREQUENTLY ASKED QUESTIONS
Q. HOW DO I CONTROL MY OTHER PARTY MEMBERS!?
A. See the "AI Functions" section of Playing The Game.
And, yes, you *can* control them.
Q. How does the Swordian system work?
A. See the "Swordians" section of Playing The Game.
Q. Aren't the characters supposed to talk to each other
on the world map?
A. They did in the Japanese version, but, unfortunately,
this feature was removed from the English release.
Q. How do I get past the rubble in the Undersea Ruins?
A. Use the Circle button to pull it out of the way.
Q. What order do I push the buttons in in Moreau Castle?
A. From left to right, 18273645.
Q. What's the password for Helraios?
A. FATE. But first put in GIFT and a chest with a
Laser Blade will be in the next room.
Q. Is it true that you can get Lilith in your party?
A. You could in the Japanese version, but, unfortunately,
she was taken out of the U.S. version (why, I have no
idea). Her voice clips are still there, though, so
I would assume she's still in the game, just dummied
out. In other words, this means you can probably get
her with a GameShark...
Q. When people say things like "F12 -- Don't let the monkey
spit in the potting soil", what does this mean?
A. Those are tips for the bonus dungeon, the Tower of
Druaga. See the Tower of Druaga section under
Side Quests for details.
ITEMS TO GET: Dymlos, Green Gel (x5), Cloak (x2), Cape,
F. Bottle, Oberon 3, Spectacle, Orange
Gel, Melange Gel
After the intial sequence of events, you'll gain
control of Stahn atop the Draconis. Head down the stairs
and take the door to the left. You'll be back out on
the deck of the Draconis. Take the door above you (the
way to the left is blocked my monsters) into a large
room. When you enter here, a soldier (Wedge, no doubt)
will get killed and fall down the stairs, blocking that
route. Head right along the bottom level and you'll see
another dead soldier lying on the second set of stairs.
Search his body for a Cloak, your first piece of armor,
and equip it. Continue right a little bit more and you'll
reach a bunch of boxes. Walk up to one of the boxes,
hold the Circle button down, and then move left, pulling
the box backwards. Pull all the boxes away in this matter,
then continue past them and take the lower-right exit.
On this lower level, head down and left and go in
the first door. You'll wind up in a dark storage room.
Make your way up to the upper left, where you'll see a
brief cutscene in which Stahn claims the Swordian Dymlos.
You'll then have to fight your first battle, against a
Barbarian. Use the Circle button to attack, and Square
to defend. After defeating the Barbarian, you'll win
the battle and get some experience, Lens, and gald (money).
Now that you have a weapon, you can fight the monsters
wandering around the Draconis. They're all either
Barbarians or Mini-Demons; the latter can fly, so use your
jumping attack (Up+Circle) to defeat them.
Leave the storage room and head to the door at the
far left end of the hall you're in. Look around for two
bags, holding a Green Gel (healing item) and an Oberon C
(another healing item). After getting them, leave the
room, and go back up to the large room with the three
sets of stairs. If you go left along the lower level and
enter the door near the crates, you can find a pot of stew
that will heal you whenever you use it. Avail yourself of
it if necessary, then go up the now-clear stairs on to the
upper level of the main room.
There's four rooms on this level; one in the upper-left,
with a Green Gel and Orange Gel inside; one in the lower-left
(Green Gel); one in the lower-right (a Cape, equip it as
an armor); and the central room (Green Gel, F. Bottle,
Spectacle, Melange Gel), which you have to enter from the
north side. Visit all four of the rooms to collect all the
items, then exit the main room through the left door on the
You're now back outside, on the lower deck. Now that
you have a weapon, you can fight through all the enemies to
the left, but all you get is a Cloak, and you should already
have one anyway. So just skip that and go right, back into
the room where you started. Go up to the top and exit on
to the roof. Stahn will automatically hop in an escape pod
and fly off the Draconis.
ITEMS TO GET: Life Bottle (x3), Auto Bow, Wood Shield,
Green Gel (x2), Cloak, Cape, Melange Gel
After his fall from the Draconis, Stahn awakes in
a cabin in the snow. You meet up with Garr and his
master Alba. Alba sends both of you to find his
granddaughter Chelsea in the woods. Look around the cabin
and open all the chests for some items (be sure to equip
the Wood Shield on Stahn), then go outside. Stand in the
save point (the glowing circle), then go to your menu screen
and save the game.
Head north from the cabin into the woods. Unlike the
Draconis, the battles here occur randomly. You also have
Garr in your party now; he fights with a bow. A good
tactic when you're fighting enemies on only one side is
to have Stahn back up and defend while Garr just shoots
down the enemies with his bow. Occasionally, you'll be
ambushed, and the enemies show up to your left. If this
happens, hit L1 to switch Stahn and Garr's positions so
that Stahn is facing the enemies.
In the forest, go north and left. At the first fork,
head south, then go all the way left into a clearing with
a chest. Open it for a Life Bottle, then go back right
and take the first turn north. Go north until you can't,
then look just to the east for another chest, holding a
Cloak. After getting the Cloak, head all the way left,
and then up. At the end of the path, you'll find Chelsea.
She joins your party. Equip her with the other Auto Bow
you picked up in the cabin, then make your way back to the
entrance. Alba will greet you and give you a Melange Gel
as a reward for finding Chelsea.
Back in the cabin, Stahn decides to continue on to
Seinegald. Garr goes with him to take him to the border
town of Janos, but Chelsea leaves. Head out of the cabin
and save, then leave the screen to the south and you'll be
in a new section of woods. Here, go down and righ to the
first fork. If you head north, you'll get a Green Gel, but
you may be maxed out on them by now (you can only carry 15).
If you head south, you'll eventually come to another fork
in the road. Go left first to get a Life Bottle, then go
down and left to the third fork. Head down, left (grabbing
the chest on the way for a Cape), and back up. Go left and
you'll reach a save point by a tree. Save your game, then
exit to the left to Janos.
%%%JANOS AND ENVIRONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: 50 gald, Saber, Channeling, L. Helm,
Green Gel, Rapier, Flame Disc
When you arrive in Janos, Garr will leave, and Stahn
and Dymios will talk briefly. You're then free to explore
the town. Be sure to drop by the weapon shop and pick up
a Long Sword. You can purchase healing items and the like
if you want, but you can usually find all the items you need
in ToD in chests.
Go upstairs in the inn and talk to the guy on the
right side, the one who's lost his passport. Leave the inn
and talk to the old woman in the lower-right corner of
town. Go into the soldiers' office and ask about the
passport. Then go back to the guy who's lost his passport.
He'll give you a 50 gald reward and run off. Leave the
inn and Stahn will bump into Mary Argent, who asks you to
help her find her missing partner in crime. Stahn, of course,
agrees, and Mary joins you. She fights with melee weapons
just like Stahn, so you'll probably want to alternate which
character is in the lead (using the Order option on the menu)
to even out the damage they take.
As Mary instructs, leave the town via the eastern exit,
and head through the woods until Mary turns you to turn left.
Do so, and keep going down the path until you suddenly appear
in a cave. The enemies in here are a bit tougher, so watch
out. If you head straight down, there's a Save Point, should
you want it. Otherwise, go down, left, and down to an
underground lake. Open the chests for a Saber (great sword;
give it to Stahn) and the Channeling accessory. Although you
can sell it for a whopping 32767 gald, you're far better off
hanging on to it, as it lets you play as your other characters
in battle. See "The Joy of Channeling" under Playing The Game
for the full explanation.
Now head to the upper-left corner of the screen and examine
the blinking star to open the door. Go through and follow
the path left, picking up the Leather Helm from a chest on
the way. After exiting to the southwest, you'll be in the
temple proper. Head down and left into the main room, then go
north. You'll see Mary's friend Rutee imprisoned in a trap;
after some mishaps, Stahn and Mary free her. She joins you
just as some bandits attack you, and your first boss battle
By now, Stahn should have both his Missile Sword and
Kick Attack skills. I recommend equipping Missile Sword to
the plain X (no direction), and Kick Attack to all the others.
This lets you shoot Missile Swords by standing still, and
use Kick Attack when moving. Use Missile Sword to weaken
the bandits from a distance. After a couple of those, move in
and hit them with Kick Attack. They can hit pretty hard,
so try to stay away from them.
After defeating the bandits, heal up, then head south
through the temple. Take a left turn and enter the two rooms
for a Green Gel and a Rapier. Equip the Rapier on Rutee.
Then take the right turn from the main room and enter the
room there for the Flame Disc, the first disc in the game.
Discs are kinda like materia; you attach them to your Swordians
to gain additional abilities. Just hang onto the Flame Disc
for the time being. After getting the Disc, leave the temple
through the southern exit. Cross the bridge, save your game
if you want, and continue on to a fork in the road. Take the
southern fork and you'll be back in Janos. Seeing you
entering the town from Seinegald, the Seinegaldian soldiers
give you a passport ^_^, to which I can only say, "So that's
how you fooled them."
Stahn, Rutee, and Mary will go to the bar, where you'll
talk briefly. Stahn decides to hang out with Rutee and
Mary, and Rutee reveals that she too has a Swordian --
%%%JOURNEY TO STRAYLIZE%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: Life Bottle, 10000 gald, L. Cape, Bread,
Orange Gel (x3), P. Bottle, Green Gel (x2),
R. Shield, Chain Mail, Club
The next day, equip the Flame Disc on Atwight (since
Stahn already can use fire magic, there's no need to give
it to him). Also, I highly advise you go to your skills
menu and turn off Rutee's Search Gald ability, or she will
use it *constantly* and waste all her TP. You might also
want to turn off other skills when you're fighting wimpy
enemies (so you don't waste TP).
Take the north exit from Janos and head due north
through the forest. You'll end up on the world map for
the first time. While on the world map, you can restore
your HP by eating food, but you have to put the food in
your food bag first (just use it on your item screen). For
a more detailed description, check the Playing The Game
section... in fact, if you haven't read this section yet,
you should take a look at it now; it has a lot of stuff
that was left out of the manual ^_^.
Once on the world map, head north and west, across the
bridge, to the town of Harmentz. Explore the town and
buy any supplies you need, but do *not* ask the kid
blocking the chest for the treasure. He'll let you take
it (it's just a Gel), then demand all your money in
return for stealing his treasure. So stay away from
him. In the lower-right corner, however, you'll find
another kid hidden in the trees who will give you a Life
Bottle if you talk to him. Then go up to the mansion,
head up the stairs on the right, and speak with Walt (who
bears an uncanny resemblance to Red from SaGa Frontier).
He'll buy the Old Cane from you for 5000 gald, and Rutee
will "negotiate" another 5000 from him. Then leave the
mansion and go to the inn. You can stay for free.
The following day, the trio decides to go to Armeida,
but on the way out of the inn, you're attacked by
Seinegaldian soldiers, and you have to fight 8 of them
at once. This battle can be a bit tricky; have Stahn
take care of one side of the battlefield while Rutee and
Mary handle the other. Be sure to turn Rutee and Mary's
spells and skills on (except Search Gald), and use Stahn's
techniques liberally. After you defeat the soldiers,
you'll have to fight Leon. Don't even bother trying to
beat him; you can't. He'll quickly knock you out, and
you'll be taken to Darilsheid, the capital of Seinegald.
Talk to the guard at the cell door, then go back into
your cell. You'll be taken up to see the king, and there's
a lot of dialogue in which Leon joins your party and you
are given a new mission. Now explore the castle for a
whole lot of items, including Chain Mail armor, a Club,
and a Round Shield. Be sure to equip them all on the
After looting the castle, exit south into the town of
Darilsheid. Go straight to Hugo's mansion; the big
building in the upper-right corner. Inside, you'll be
given your Swordians back, and Leon will introduce you
to his Swordian, Chaltier. Even if you've got weapons
that are stronger than the Swordians, be sure to at least
equip them in the "Swordian" slot so they will gain
experience (note that you can't cast magic without your
Swordian equipped, however). And whenever your Swordian
gains a level, its power increases, so check to see if
it's stronger than your current weapon.
Anyway, once you get your Swordians back, go shopping
and pick up any better equipment... you should have plenty
of money. Also, you can earn some items in the warehouses
on the docks... see the Warehouse List for details on how
to do this. Then leave town, and set off north and west
(if you go southwest, you can go back to Harmentz and
Janos) to the town of Armeida. Hugo has given you a
world map, so if you get lost, just go to your Valuables
screen and choose the map -- you can find all the towns
and even look at their stores.
There's not a whole lot to do in Armeida; just an
inn to stay at and an item shop. To the east of Armeida,
however, you'll find the road to Straylize Temple... just
walk up towards the forest and you'll enter.
%%%AN EYE TAT IS ATAMONI%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: Savory, Green Gel (x3), Bellebane, Chain
Mail, Life Bottle, R. Shield, Iron Helm,
Spectacle (x2), Orange Gel, Ankh Hat,
Stray Robe, Tech Ring
Once inside the forest, go right into a clearing.
You can't read the tombstone here, but if you search
the mushrooms, you'll get Savory, which boosts a
character's max TP. Hang on to it; don't use it.
Then take the path north and follow it across the stream to
another fork. Head down and left and grab the Green Gel
(if you're already maxxed out on them, use one to heal a
character, then grab the one in the chest). Continue north
up to a cliff, from which you can see the temple. Grab the
Green Gel in the upper-left corner, then head right
to the second screen. Run through here to the third
screen, then go to the cliff in theupper-right corner,
where you can find a Bellebane (in the mushrooms) and
an Orange Gel. Like with the Savory; hang on to the
Bellebane and don't use it yet. After collecting those
two items, descend the trail to the left, then head north.
The fourth and final screen is a just straight path that
leads to the temple.
Almost all of the buildings here have their
entrances blocked by rubble; there are only two you
can enter. First, go in the nearby cathedral (just
to your right) and head through the brown door in the
back, near the painting (it's kinda hard to see in the
shadows). Grab the chest in here for a Reverse Doll,
which is ToD's version of Goat Dolls or Soul Gems. After
getting it, leave the cathedral and enter the main
temple, at the far north end. Upon entering, you will
here voices speaking from the door. Go up to the door
and you'll be told that you have to destroy all the
crystals in the temple. Use the save point if you want,
then begin the crystal mission.
First, take a right from the main room, then go
up. Enter the room on the left, and you'll have to fight
a lizardman and one of the crystals (note that there are
no random battles in the temple; just the set ones). The
lizardman isn't too hard to beat with the bum rush technique
described in "AI Functions"; just watch out for his fire
breath. After killing it, smash the crystal. One down, four
to go. Go into the room to the right of the one with the
crystal for a Life Bottle, then return to the main room.
Now head left into the west wing. Continue past the
stairs to the north, and take the southern set of stairs.
Down here, go left and ascend the first set of stairs you
come to. Loop around and enter the two rooms -- the first
has Chain Mail, the second a crystal to destroy. Then go
back down and continue left. Pick up the sword lying on
the ground; it's the Knight's Saber, a really good sword.
Equip it on Mary, as she has no Swordian. Then go through
the door the dead soldier was guarding and smash the crystal.
Leave this room, head right through the hall, and go back
up the stairs. Ascend the stairs you skipped earlier.
Here, take the middle path into a hallway with four rooms.
The far left one has a Round Shield in a chest, and the
middle two hold the remaining crystals. Smash them, and
you should get a message that the shield has been disarmed.
Return to the entrance hall and go through the shielded
door into the Tower of Knowledge. You'll speak with Bishop
Ayles, who tells you some stuff and tells you to go to the
cathedral. Before you do, explore the Tower of Knowledge.
There's a chest on nearly every floor, with some equipment
(an Iron Helm, in particular), and a few items. Most
importantly, however, is the Tech Ring you find on the top
floor. By equipping this on Stahn, you can use the Select
button to enter the full Manual mode in battle. In this
mode, you can move Stahn on your own and dash by double-
tapping the D-pad. This is kinda tricky at first, but makes
the jumping attacks a lot easier to do. Also, on the floor
just below the top floor, there's a book that explains the
history of Lens (on the left side).
Once you're done in the Tower of Knowledge, go back
into the main room of the temple and head into the west
wing again. Go up the first set of stairs, then take the
door on the left. Follow the path until you get to the
cathedral. The priest will open a secret passage; go
All the chests in here are empty; ignore them. Just
wander around and look at the switches on the floor. There
are three white switches and three dark switches. Either
step on all the white switches (and none of the dark ones),
or all of the dark switches, then go through the
corresponding door at the top of the screen. You will
meet Philia, and the priest will use a potion to destone
her. Philia then reveals that High Priest Lydon has stolen
the Eye of Atamoni. After a bit of discussion, she joins
You now have 5 characters in your party, but you can
only use 4 at a time, so you'll have to take somebody out
if you want to put Philia in. Be sure to equip her with
the Mace, which you should still have. Then head back out
of Straylize Temple, through the forest, and back to
%%%20,000 LEAGUES UNDER THE SEA%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: F. Bottle, Liq. Bottle, Rue Staff, Orange
Gel, Fine Saber, Iron Helm, ?DISC (x2),
Pickaxe, Life Bottle, Sharp Stone, Clemente
Talk to the King, then go to the harbor. Talk to
everyone here until you go into a long conversation about
the Eye of Atamoni. Then go back to the King and he'll
arrange for you to get a ship to Calvalese, where the Eye
has been taken. Take care of any other stuff you need
to, then go to the harbor and board the ship.
En route to Calvalese, the ship will be attacked by
monsters. Talk to the bartender twice and he'll give you
a Flare Bottle and Liquer Bottle, then go up on deck.
Go to the bow of the ship and you'll see some cutscenes.
After arriving in the Undersea Ruins, save your game
at the save spot. The battles here start to get tougher;
especially dangerous are the Green Ropers. These guys
will grab you with their tentacles and hit you repeatedly
for a lot of damage; stay at a distance and use range
attacks and spells. Use the Triangle button frequently
to pause the game and issue new commands to your
characters. Be sure Rutee's First Aid spell is on so
she can cast it when you're hurt.
From the starting point, head north to the next
room. It looks like the path is blocked by rubble, but
you can hold down the Circle button and pull the smaller
pieces of rubble out of the way. After clearing the
path, go northwest into the next room. When you arrive
in here, Philia will talk some more. Check the side
rooms for Orange Gel and a Rue Staff, then go up the
stairs. In this room, head north across the bridge.
Go in the door on the right (the one on the left is
blocked) and open the chest for a ?DISC. You can't
use the ?DISC yet; you'll have to identify it (more
on that later). Leave that small room and take the
path to the right. Enter the two rooms at the top
of the screen for a Life Bottle and the Pickaxe.
The Pickaxe lets you break down the sealed blue
doors. Return to the sealed door you couldn't open
earlier (next to the room where you get the ?DISC)
and break in (just examine the door and you'll
automatically use the Pickaxe). Open the chests for
a Fine Saber (give it to Mary) and an Iron Helm. Leave
that room, head east one screen, then take the southeast
exit. You should be in a room with a rope. Climb down
and you'll see two more ropes. Climb down the one
on the left and open the chest for another ?DISC,
then take the rope on the right and keep climbing down
until you can't anymore. Go right two screens and
collect the Sharp Stone, another Disc. This one you
can use right away, so equip it on somebody to give
them the Spike spell (don't give it to Leon; he already
has that spell). Then go left and up the stairs.
Continue up the stairs until you arrive in the control
Here, you will find the Swordian Clemente.
Clemente has chosen Philia, and you will then get
Clemente as a Swordian. Equip him on Philia, then
retrace your steps to the room where you started. Take
the south exit to leave the ruins and continue on to
ITEMS TO GET: Charm Bottle, Kite Shield, Amethyst,
Upon arriving at the docks, look around for the
cloth merchant and buy some Blue Ribbons for Rutee,
Mary, and Philia. Other than that, hold off on buying
any equipment here, as you can get some better stuff
in just a little while. Also, in the leftmost of the
two warehouses on the docks, you'll see three crates
arranged like this:
| A | | B |
| C |
If you push Crate C up so that it's lined up with
the other two, a chest will appear. If you leave and
come back in, you can do this over and over again for
more items (the faster you solve it, the better the
item you get). Actually, you can this in any warehouse
(see the Warehouse List for details); I just mentioned it
here because it's so easy to do.
In the town proper, you'll see some kids standing
by the well. If you talk to them, you can play tag
against them... see the Tag! side quest for more info.
Then go to the item shop and buy four Rune Bottles.
You can use the Rune Bottles to identify the ? items
-- specifically, the two ?DISCs you picked up in the
Undersea Ruins will turn into SW020020 and SW010022.
Give the SW020020 to Stahn and the SW010022 to Leon,
then give Flame to Rutee (Philia already has Fireball)
and Sharp Stone to Philia. Then use the other two
Rune Bottles to turn the Bellebane and Savory into
Red Bellebane and Red Savory, which are twice as
effective as the plain kind. (You can also turn
Wormy Apples into Jam, but it's not worth the cost of
the Rune Bottles)
Go to the large building the upper-left corner
of town and enter. Talk to Baruk and he'll tell you
to look for clues. Go to the docks and talk to everyone
until you hear about Jake. Go to the bar and talk
to everyone until you get another message, then go
to the weapon shop, and back to the docks. Talk to
the guy in the upper-right; he's Jake, and he'll tell
you where the Eye has been taken. Go back to Baruk and
he'll let you take the stuff in his room -- the Medium
Food Sack (lets you carry more food) and the Combo
Counter. The Combo Counter counts the combos you do in
battle and gives you extra EXP for them; see "Combo
Counter" under Playing The Game for more info. Be sure
to turn it on under the Customize menu! You can also
examine the various books in Baruk's room for a few
Leave Cherik and head northwest to the next town,
Kalviola. As soon as you enter here, walk around
outside the wall to the east, and go north. You'll
see a kid trying to fight some monsters, and
automatically come to his aid. Beat up the monsters;
they're just Sea Slugs.
After saving the kid, go into the town and head
to the weapon and armor shops. Normally, the shops
would refuse to do business with you, but since you
saved the kid, you can buy stuff. Get Bastard Swords
for Stahn, Mary, and Leon; and a Silver Mace for
Philia. Unless Atwight is at a really low level,
just stick with him for Rutee. Armorwise, pick up
Amber Cloaks, Ring Mail, Iron Helms, and Iron Gloves
for those who can use them. Also, you can buy Oberol
EX, a strong healing item, at the Oberol store here.
Finally, if you talk to the kid you saved twice, he'll
give you a Charm Bottle.
Go to the Straylize Temple in the center of town.
Philia will talk with the priests, and Leon will
figure out that they're in league with Lydon. You
decide to sneak in at night. Go to the inn and sleep,
and it will be night time. Head to the temple (but
first walk by a closed door to see an awesome moving
shadow effect) and enter via the side door on the
left. Philia will rejoin you.
Reform your party, then head east and take the
turn south. Now go right and descend the stairs.
You'll get into a battle against 2 Monk Soldiers, 2
Priestess, and 2 Bat Eyes. Have Stahn quickly use his
Spin Slash to attack the two enemies to his right,
while the other characters fight the guys on the
left (have Rutee cast Ice Tornado to hit them all
at once). Keep using Spin Slash, and make sure to
attack the Priestesses if they start charging up a
spell. Use items to heal if necessary, but be warned
that they aren't immediate -- it takes a moment for
the effect to occur, so have a character who isn't
about to get use them.
After defeating all the enemies, you'll free a
captive priest, who will tell you to go to the
cathedral. Go back up the stairs and head straight
left, then down into the entrance hall. On the right
side of this room you'll find a passage heading east.
Go down it, fight through the second round of enemies
as you did the first, and enter the cathedral. Walk
up to the torch and examine it to open the door, just
like in the other temple. Go through, and, after some
dialogue, you'll have to fight two more identical waves
of enemies. Beat them as you did before.
Leon will ask you where you're supposed to go next;
it doesn't matter what you say as you'll end up going
to Fitzgald no matter what. Before you leave, however,
go back into the temple the following day. Head to the
upper-right corner and go up the stairs. Most of the
chests here are empty, but two have a Kite Shield and
the Scorched Earth disc (give the disc to whoever's
currently using the Flame disc). Then take the door
to the south out onto the roof and pick up the Amethyst;
an accessory that gives you +15 defense!
If you want to play tag some more or take care
of anything else in Calvalese, do so. Then go back to
the Cherik port and talk to the captain. You'll set
sail for Neuestadt in Fitzgald.
ITEMS TO GET: P. Bottle
On the Neuestadt docks, there's a save point that
you can use if you want, and in the warehouse on the
right (did you check the warehouse on the right?),
you can earn Winged Boots by pushing the three crates
into a horizontal line in front of the door, like
*** *** ***
*1* *2* *3*
*** *** ***
You always will get Winged Boots for doing this
(they warp you out of a dungeon); so get a bunch as you
can't find them anywhere else. The other warehouse is
pretty crummy, you often don't get any item at all
(it's easy to solve, though -- just push the rightmost
crate left one space).
When you enter Neuestadt proper, you'll see a kid
(Karma) get chased by some rich kids. Rutee will fend
them off, and Karma will run away. You're then free
to look around Neuestadt. This place is huge, but
there's really only a few important places:
o Right next to the entrance to the docks is the
equipment shop, where you can buy better helmets
and gloves for Stahn, Mary, and Leon.
o The huge F-Mart is just down the stairs from the
entrance to the docks. Here you can buy items,
including the Lemon Gel and Pine Gel (stronger Green
Gel and Orange Gel, respectively). Also, they
may not seem like it, but the Fitz Burgers you can
buy at the fast food counter are a very good food
source for their price.
o There's a mansion north of the equipment shop; if
you go up to the second floor and exit onto the
balcony, there's a chest with a P. Bottle there.
o Just west of the central plaza is the Lens Shop,
and if you keep going west, you'll reach the inn.
However, you don't really need to stay here, as
once you've talked to Ilene, you can rest on the
second floor of her mansion for free.
o In the upper-right hand corner of town, in the
park, you can race Neuestadt's fastest kid. See
the "The Race" subquest for details.
o Just next to the fastest kid is a booth selling
Softy Kreem sticks. They're a rip-off food source
(50 gald for 10 food units is *not* a good deal),
but occasionally you'll get a winning stick that
can be redeemed for a prize at the booth. And what
kind of valuable reward do you receive? Why, nothing
other than a free Softy Kreem stick! YEAH!! ...in
case I need to make myself more explicit, just skip
this place, okay? ^_^
o In a mansion in the upper-left corner of town,
you can find Karma and his sister, but there's no
real point in going here.
Eventually, where you want to go is Ilene's
mansion, the blue mansion between the item shop and
lens shop. You'll be sent to the lens shop; pop in there
and talk to the clerk. Follow Ilene downstairs and
there will be some conversation. You can then help
yourself to the items in her room (I forget what they
are; anybody know?). You *might* have to go talk to
some guy at the docks first; I don't remember.
Anyway, you'll end up having to go to the docks
to attack the pirate ships. Go to the docks, talk to
Ilene, and you're off. Your ship runs into the first
pirate ship. Head up on deck and board the enemy
There's a lot of chests in the ship, but most
of them are just garbage -- Green Gels and stuff.
There's also a lot of fights in here, so I don't
recommend picking them up. Instead, just descend
through the northern of the two stairs, grab the
chest, and go down the stairs. Head left and through
the door to the south. Dodge around the enemy and run
through the hall and out the door. Descend the stairs.
Grab the chest and enter the rightmost of the two doors.
Open the chest on the left, then attack the captain.
You'll have to fight some Monk Soldiers and Priestess,
just fight through them and you'll be finished with that
ship. Repeat on the next ship. You then arrive at
the lead ship.
The boss ship is set up differently from the
others, so here's what to do. Enter the ship through
the only set of stairs available and go right. Open
the chest for Splint Mail, then circle around to the
top of the room. Grab the chest for the Wall of Flame
(aka WOF) disc, then descend the stairs. Head left,
open the chest for Silver Chain, then go north. Run
straight through the hall (the chests are just gels)
into another hall. Go down the stairs on the south
side of this wall. Head north into a square room
with a chest holding an Hourglass. Take it, then
go north into a room with a save point. Save,
then step in the beam of light. You'll teleport
into the boss's rooms. Do NOT take the door to
the south (it leads back to the beginning); just go
up and confront Batista, the pirates' leader.
Batista is the first real boss you've faced
so far, and he's tough! He has 4,500 HP and an
extremly strong attack. First, kill off his
accompanying flunkies (especially the Priestesses),
then go after him. Batista will usually trap one
of your characters in the corner; keep healing that
character with items (you probably won't be able to
use spells as they take a while to charge). Have
Stahn hit Batista with Tiger Blades as fast as you
can. If things get bad, have Stahn dash away from
Batista and use a bunch of items to bring back your
dead characters -- just keep reviving characters and
he won't be able to kill you all off. If Stahn dies,
you can still control the other characters from the
menu, so quickly use a Life Bottle to revive Stahn.
Once Batista is defeated, you'll return to
Neuestadt and can do a happy dance that this stupid
level is finally over. Just head west off the docks,
sit back, and watch the scenes. When you fight
Khang, don't even bother trying to beat him; you can't.
Just let him knock you out, and there will be a bunch
ITEMS TO GET: SW060060, Crescent Axe, Shelter, Orange
Gel, F. Bottle, Life Bottle, Melange Gel,
SP025062, Hourglass, P. Bottle
The next day, take care of any unfinished business
you have in Neuestadt, and stop by F-Mart to pick up
2 Rune Bottles. Then go to the dock and talk to Ilene.
You'll set sail for Sheeden in Aquaveil (doesn't Aquaveil
sound like the name of a toothpaste?).
Once you land, pop in to nearby Sheeden. There's
not a whole lot to do here, as all the shops are closed.
Look around near the bottom of town for an old woman,
and talk to her to trigger an extended conversation
about Moreau and Batista. Afterwards, go to the docks,
at the east side of town. Here, talk to the sailor
blocking the ship, then the old man just south of the
crewman. Doing all this will open the cave to Moreau
on the overworld map.
Before you leave the docks, talk to the peddler in
red, and you can buy a few items from him. Be sure to
buy the "Shiny Junk"; it's actually a ?DISC. Use one
of the Rune Bottles you should have bought in Neuestadt
to identify it; it's the SW060060, which boosts a
Swordian's slash and thrust by a whopping 60! Give to
Stahn, since he does most of the fightings. You can
also get items at the warehouses; check the Warehouse
List for details.
Now leave Sheeden and head southwest, on the west
side of the mountain range. It might be a good idea to
fill up your bag with some food to restore your HP during
the walk. You'll come to a large cave on the beach; if
you don't see, you haven't talked to the right people in
town, so go back there and talk to everyone.
Once inside the cave, head south and west. Open the
chest behind the waterfall for the Crescent Axe, a really
powerful axe. Equip it on Mary. Now head through the
door to the northwest and open the chest there for the
Shelter Disc, which boosts your stats as well as giving
you the Barrier spell. I recommend giving it to Philia /
Clemente. Leave the room where you got the Disc and
continue west to the second screen.
Here, climb up the rock-step-sort-of-things and pick
up the chest with an Orange Gel on the ledge. Go through
the door, head left one screen, and then go down. You'll
end up on a small ledge with a chest. Open it for a Life
Bottle, then go back into the previous room, climb up
the steps in the upper-left, and go through the door
onto another ledge. Open the chest for a Flare Bottle.
Now retrace your steps back to the second main screen
(the one with the first of rock steps; where you got
an Orange Gel). Head left two screens.
You should now be at an underground pond. Look
carefully along the pond bank and you should see a
barely-visible set of stairs. Go down it and hop across
the ledges to a chest with a ?DISC. Use the other
Rune Bottle on it to turn it into the SP025062 Disc.
Hop back to the bank, go north a little ways, and look
for another set of stairs. Go down these and follow
the ledges to the west side of the pond. Go down and
left and through the door to another pond. Open the
chest near you for an Hourglass, then walk around the
perimeter of the pond to another chest with a P. Bottle.
You probably can't read the tablet just yet; so leave
Back at the first pond, head up to the top of the
room and pass through the archway to the next screen.
Loop around the waterfalls and go back through the
archway on the other side of the river. Open the
chest for a Melange Gel, then go back the way you came.
Save your game at the save point behind the waterfalls,
then head left one screen and go to the upper-left to
confront the boss, the Orgus Queen.
Compared to Batista, the Orgus Queen is a pushover.
Kill off the baby Orguses, then just pound on the
Queen with Tiger Blade, while Rutee and Philia cast
magic. After the Queen is defeated, pop through the
door she was guarding and you'll be back on the world
map. Head southwest along the coast until you find a
road up onto higher land, then head east around the
mountains. Cross the bridge to the south and enter
%%%YOU SPOONY BARD!%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ITEMS TO GET: B. Talisman, Green Gel (x15), Amethyst,
Score B, Halberd, Orange Gel (x3),
Melange Gel (x5), Miracle Gel, Life Bottle,
Sharp Stone, Swirling Flame, Valve Handle
Unlike Sheeden, Moreau does have fully functioning
stores. First, though, head to the far right side of
town, where you'll encounter some Moreauian soldiers
attacking a little kid. Stahn will run to the kid's
rescue, and you fight. The soldiers are complete
wimps; they only have 200 HP, so you can take them out
in one or two hits.
Afterwards, Stahn and co. will be chased by a bunch
of soldiers, but will be saved by Karyl. After a brief
bit of discussion, he will join your party; the first
new addition to your team in quite a while. Karyl
starts off with just a Mandolin (believe it or not, it's
actually a really good weapon, and is somehow stronger
than a bastard sword) and an Amber Robe, so he could
use some equipping. Head to the docks and go to the
hat shop to get him a Feather Hat, as well as Striped
Ribbons for the female characters. You can also buy
Breastplates for the fighter characters in the equipment
shop in the northwest corner of town.
Finally, one other store of note in Moreau is
Trader Schmoe's shop on the docks. He sells a whole
bunch of ? equipment; most of which is garbage. However,
the second ?SWORD and the first ?ARMOR are Mythril (Daravon
power!) equipment, which is extremely strong. It's
pretty spendy, though, as not only are the ? items
expensive, but you have to buy a Rune Bottle to identify
them. If you've got plenty of money, go for it, but
it's not essentialy if you don't.
Once you've taken care of all your shopping, look
for the house of the kid you saved. Talk to his mother
and she'll ask you if you want a reward. Say no and
she'll give you a Blue Talisman, which raises your
defense by 10%. Then go try to enter the castle. Karyl
will stop you and say that he's got another plan, then
tell you to go to the pier. So go to the pier (it's in the
lower-left corner, in the town and not the docks).
Talk to the boat guy and you'll sneak into Moreau
Castle on a boat.
Enter the castle through the door just ahead of
you. In the first room, open up the door to free
Leianna, Fayte's wife. If you need healing, just come
back to her and she'll heal you. There's also a
hard-to-see chest with a Life Bottle in the lower-left
corner of her room.
Continue west to a room with a save point. Use
it if you want, then go south across the bridge (it's
partially covered by water and is kinda hard to see).
On the other side, look through the bushes for three
well-hidden Green Gels, then take the door to the
north. Go through the water wheel room to a room with
a large pond. Head left, grab the Green Gel in the
corner, then go through the door. Open the two blue
chests for another Amethyst and the Score B, which
allows Karyl to use Samba (Karyl learns his skills by
collecting Scores, not by going up levels). There's
also two Green Gels hidden in chests behind the
bushes. Then go up and examine the valve. Choose
to shut it off to stop the flow of the water.
Retrace your steps to the room where you could
go either north or south, and this time go south.
Descend the stairs, and open the two chests for a
Green Gel and a Halberd (an okay weapon). Go left
one screen and push the brown block up so that it
fills in the gap between the two sides of the path.
Continue west to the next screen, and push the
block here in between the two pieces of bridge
at the far bottom of the room (BTW, if you're getting
sick of the fights, just go to Command and choose
Run... running in ToD is really easy).
Now return to the room with the valve and switch
it back on. Head into the large room and cross the
water by walking on top of the brown block. Grab the
two Green Gels, then head south one screen. Cross over
the brown block, grab *another* Green Gel, and head
east. Head to the southeast and grab (wait for it) the
Green Gel, as well the Orange and Melange Gels. Now
go through the brown door. If the water isn't on,
you won't be able to go through (it's powered by the
electricity from the water mill), so go turn it back
On the next floor, collect the two Gels, then
climb down the short flight of stairs, get the Gel,
and go through the door. Pick up the Melange Gel,
then pull the block into position (you'll have to pull
it or you'll end up trapping yourself). Cross over
on top of it and go north to a room with a piano.
Examine it and Karyl will start playing it, opening
a door. You will then have to pick a character to
stay with Karyl; just pick anyone as they'll only be
gone a short time.
Head past the piano room and take a right. Open
the chest for another Sharp Stone disc, but *don't*
go south -- it's a one-way door to an earlier part
of the dungeon. Just go back left and go north to
a room with a bunch of buttons. This is one of the
weirdest puzzles ever in a game; examining the door
will produce a series of bizarre sound effects that
you have to replicate by stepping on the right buttons.
You can try to solve it on your own if you want,
but if you get stuck, step on the buttons in this
order: 1, 8, 2, 7, 3, 6, 4, 5 (button 1 being the
one on the far left, and button 8 being the rightmost
one). After pushing the buttons in the correct order;
the door will open. Go through and collect the Valve
Handle, then go back and rejoin Karyl.
Make your way back to the entrance room for the
second floor, and go north two screens. Loop around
to the right side and take the door south. First pick
up the Miracle Gel in the bag, then pull the brown block
over so it bridges the gap. Now return to the main
room, and go left. Do the same block-moving shtick
and head north. Pick up the Gels, then open the valve.
Go back to the main room and take the east exit. Go
north from there and cross over the brown block. Open
the door (it's another electric door) and descend the
stairs to the third (and final) floor.
Here, head right one screen to a save point. Go
north and examine the machine twice -- once to put the
Valve Handle on, and a second time to close the valve.
Go south two screens and pick up the Swirling Flame disc
from the blue chest. Give it to Philia right away; it
lets her cast the very powerful Fire Storm spell. Then go
back to the starting room of the third floor, pull the block
over to make a path (like you don't know how to do that by
now ^_^), and cross. You're now in the castle's entrance
hall. Go east for a Melange Gel, then head west and climb
up all the stairs. On the next screen, the music will
change. Heal up and put in your best team members (be
sure to include Rutee), then go up to face Batista again.
Batista is pretty much the same as before, except
he has more HP (6000) and a new attack where he jumps
into the air and starts spitting out some green stuff.
With your new spells, like Stone Wall (which does about
300 damage each shot) and Heal, he's actually easier.
Just do the same thing you did before, and be sure to
toss in lots of Stone Walls. After defeating Batista
for good, you'll get the key to Fayte's cell, and Moreau
will be liberated.
ITEMS TO GET: Squid Jerky, B. Flakes (x2), Melange Gel (x4),
Lemon Gel (x2), Pine Gel (x4), Miracle Gel (x2),
Life Bottle (x4), Green Gel (x3), Orange Gel (x3),
Juicy Beef (x8), Chestnut (x1), Persimmon (x2), Plate
Armor, R. Orange, Sour Milk, Loser, W. Apple,
Blowfish, B. Flakes (x2), Chicken, Cheese, Brie,
Steak, Bread, T. Roast, Roast, Beef, Appple, Eel,
Explore Moreau again and you'll find a lot of things
have changed. First, another cat has joined the two in
the park; if you talk to him, you can challenge him to
a puzzle-game. See the Najasee's Game side quest for
the strategy. Also, if you go to the pier and talk to
the boat guy, you can rent a boat for 500 gald and go to
various places. You can make a number of stops in one
trip, and it still only costs 500 gald, so try to do
everything at once.
First, take the boat to the south house and collect
the Miracle Gel; then go the north house, where you'll
find Bonito Flakes and a Squid Jerky. Then go to the
weapon shop SAMURAI, where you can buy Breastplates
and other new armor. If you need items, you can also
stop by the item shop.
When you're ready to leave town (you can't come
back, so be sure to finish your business), go to the
docks and talk to Fayte. You'll set sail for Terazzi,
but are attacked by a Kraaken (sic) for no apparent
reason other than the fact that every RPG needs a
giant squid boss.
Contrary to what the game says if you Inspect it,
the Kraaken *absorbs* water -- so turn off all of
Rutee and Philia's ice spells. Instead, use fire
attacks, like the Swirling Flame disc's Fire Storm
spell, and Stahn's Vortex. Keep hitting the Kraaken
and back into a corner while your magic-users cast
spells on it. Actually, the Kraaken's pretty easy
compared to the other bosses; you shouldn't have any
trouble with it.
You'll then land in Terazzi. You can check out
the warehouses if you'd like, and there's a peddler
selling a few items on the docks. More importantly,
there's another boat in the upper-left corner that
you can ride around. This one you actually have to
guide by facing in the direction you want to go at
intersections. From the start, go left 3 times,
and then up to a house with a Miracle Gel and Pine
Gel. Then hop back in the boat and go right, up,
and right. Grab the Life Bottle, then use the
switch to open the watergate. Return to the boat
and go down, right, up (through the watergate),
right, up, and left to the castle gate. Hop off
the boat and enter the castle.
Right at the entrance, you'll see a handy
Save Point, and a soldier guarding a door. If you
pay the soldier 500 gald, you can go through the
door he's guarding to a room with a Bush Baby that
will heal you for *another* 500 gald... and you
have to pay still another 500 gald to get back out.
This isn't really worth it, since you can just heal
yourself with Rutee's spells and regenerate her TP
by fighting. However, there is a suit of strong
Plate Armor in the Bush Baby's room, so you'll
probably want to cough up 1000 gald just to get
it. Finally, if you talk to the soldier and answer
"no" to his first question, he'll sell you clues
for 100 gald. These are all for a puzzle later
in the dungeon, but since you have this FAQ, why
do you need them?
Anyway, on with the dungeon. From the
entrance room, take a left, grab the two chests
under the overhang, then go left. Enter the room
to the north and flip the switch to open the drain.
Then leave the room and take the door in the
southeast corner of the hallway you're in; you
should now be in a room with a green lamp. Go
right and pick up some Juicy Beef, then go back
left and the south exit from the lamp room.
You'll be outside, on a ledge with more Juicy Beef and
a Melange Gel. Take them, then go back inside and
go left one screen. Cross the bridge, pick up the
Juicy Beef (what's with all this Juicy Beef?),
then exit left.
You're now outside, in the castle grounds.
Pick up the Life Bottle to the north, then follow
the stones south. On the next screen, you'll find
a bunch more chests. Collect them all, then climb
up the ladder (it's kinda hard to see) to the second
floor of the palace. Get the Melange Gel, then enter
through the door. Pick up all the food in the
chests (why is there so much food in this dungeon?),
then go north again to a long hallway.
First, take the upper-left exit from here into
a room with another drain. Throw the switch to open
it, then take the lower-left exit for two more pieces
of Juicy Beef (not more Juicy Beef!). Return to the
hallway and descend the stairs on the right side.
Grab the Pine Gel, then climb back up and go through
the upper-right door to the library. Pick up the
Gels in the chests, then climb up the ladder in
the upper-right corner to a bedroom. Open up the
closet and go through the door in there. You'll
be in a room with a big hole in the floor. See
the potted plant on the back wall? Use the Circle
button to pull it off the wall, then push it through
After dropping the plant, return to the hall.
Take the lower-right exit, go right, and get the
Life Bottle. Then head north, picking up the Gels
and Juicy Beef (aah!) along the way. You'll wind
up in a hallway with some windows, through which
you can see the rebuilt Draconis. Head west and
you should see the potted plant you pushed through
the hole earlier (you *did* push it, didn't you?).
Push it on to the switch on the floor and the door
will open. Head north two rooms.
You're now in a large room with twelve doors,
each corresponding to a Zodiac sign. This is where
the hints you can get from the guard are needed.
Of course, you don't need those hints with the FAQ
-- just go through the doors in this order: Goat,
(Capricorn), water jug (Aquairus), fish (Pisces),
ram (Aries), bull (Taurus), twins (Gemini), crab
(Cancer), lion (Leo), virgin (Virgo), scales
(Libra), scorpion (Scorpio), bow and arrow
(Sagittarius). You will then end up in a new
hallway. Save your game, then go up to face
Tiberius fights a lot like Batista, so you
can basically use the same strategy on him. Watch
out for his Light Sword attack, which will take
off about 300 HP to everyone and knock you all
down. Have Rutee cast heal spells constantly,
while Philia backs away and uses attack spells.
He has 10,000 HP.
When Tiberius is defeated, he will reveal
that Lydon has already departed for Phandaria.
Leon then finishes him off just as Fayte arrives.
Karyl then leaves the party (for now).
Head back out of the castle (there's no
fights) until you get to the entrance room. Don't
leave just yet; instead, go right to the next screen.
Grab the food, head south, pick up more food, and
then go west. Get the Juicy Beef (noooooo....), then
go down the stairs and head west through the canal.
Pick up the Eel in the chest and continue west to
a chest with the Revitalize disc. After getting it,
leave the castle.
Terazzi is now a fully-functioning town, minus
minus the inn. You can take the boat around to a few
places (like the weapon shop), and if you take the north
exit from the dock, you'll reach the town proper.
In the upper-left corner of town, you'll can see
Heihachi (you can tell by the hair ^_^), and there's
a Lemon Gel and Pine Gel in one house. Don't buy
anything, you'll find a better shop soon. However,
do visit the warehouses; you can collect a new Disc
and the powerful Sheeden sword from them. See the
Warehouse List for the full explanation.
Once you've taken care of everything here, go to
the docks, where you'll find Fayte waiting. Be sure
to save your game before talking to him. Then hop on
board his ship and you'll set sail for Frostheim in
ITEMS TO GET: [prize], Sorcerer's Ring, SW100100, Light,
R. Bottle, Mythril Sword
On the way to Phandaria, your ship encounters an
enemy fleet. You then get to a play an awesome Space
Invaders-ish bonus game, in which your three ships
take on the enemy fleet.
For the non-action-inclined, just hit the Triangle
button to call in reinforcements and end the battle --
if your ship gets destroyed, you die (as in "Game Over"
die). If you do want to go for it, what you basically
want to do is weave back and forth at the bottom of
the screen and fire (with Circle) at the demons as
much as you can. You can dodge a lot of fire by
positioning your ships so that the fire goes between
two of them. And unlike Space Invaders, you can move
up and down as well as side to side, so use that to
your advantage. What you really need to watch out
for are the crosshairs that appear. This means the
enemy ship will shoot a large blast at the spot,
so move out of its path.
If the ships (either yours or their) take damage,
they'll start smoking, and your firing rate will be
reduced (you can boost your firing rate by picking
up the glowing icons that appear from time to time).
If your two side ships are destroyed, they'll just
disappear (lowering your firepower), but if your main
ship (the one with the lifebar) is destroyed, you're
dead. Play defensively and just keep shooting at the
demons; once you've thinned them out, shoot at the
After the battle, Fayte will reward you based on
how well you did (of course, if you took the easy
way out and called for reinforcements, you get zilch).
In my case, I scored 2910 points for the rank of
Officer, and got an Elixir. Since you can only play
the game once, I don't know about the other prizes,
but if you got something different, I'd appreciate it
if you could send me your score, rank, and prize so I can
compile a list. Thanks!
You'll then land in Frostheim. Stahn and Fayte
will talk for a little while, and Mary will wander off.
After Fayte leaves, go over and talk to Mary. She
talks about her amnesia, then rejoins you. Head into
town and check out the item shop. You can buy powerful
new Mythril (d'oh) armor, as well as getting a few new
weapons. Then be sure to buy Fur Capes for everyone;
you'll need them in the snow.
After shopping, leave Frostheim and head southwest
towards the forest. As soon as you arrive here, you'll
see none other than Garr being attacked by some of
Lydon's soldiers. You'll automatically take on the
soldiers. Beat them (they're wimps), and the party
will take Garr back to Frostheim.
Garr joins up after a bit of dialogue. Amazingly,
he's still at the SAME LEVEL as he was back at the
start of the game (8), and has almost no equipment.
He's really good once you get him up, though. Be
sure to outfit him with a Composite Bow and some
armor, and pick up another Fur Cape for him. Then
exchange your Lens for gald, and spend the rest of
your money to buy as many healing items as you can, or
extra (useless) equipment if you're maxed on healing
items. Spend as much of your money as you can; you'll
see the reason why shortly.
Leave town and head north, to the Frozen River (you
can't go through the forest; Lydon has a base there).
The enemies on the world map are from way back at the
start of the game, you should be able to plow through
them. Eventually, you'll see the river; enter.
If you don't have your Fur Capes equipped, you'll
constantly take damage, so make sure you're wearing
them. You should also turn off all of Rutee and
Philia's ice spells (all the enemies here absorb
ice), and give Philia the Swirling Flame Disc so she
can cast Fire Storm. Head north and east on the first
screen until you get to a large rock blocking the path. Go
up to it and Garr will give you the Sorcerer's Ring.
Equip it on any party member, then press the Square
button to fire a beam at the rock and destroy it (note:
the Ring costs 1 Lens per use, but this is pretty
insignificant as you get loads of Lens from each
Continue north to the next screen. There's an
ice pond here;