Sorcerer's Stone cheats code
Browse by Platform Home
Dreamcast Game Boy GameCube MAC Nintendo 64 PC Play Station 2 Play Station X X Box


Find:    All  Games 



Sorcerer's Stone game cheats for PC


Browse by Game Other A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

   

Sorcerer's Stone Cheat Codes (PC)

Game Sorcerer's Stone
Related Cheats: Hints (7),   Cheat-codes (2)  


Sorcerer's Stone Hints (Advices and helps)

    • Hints (Advices and helps)
    • Game General Hints
      
      When you have completed flying lesson and attend a different class, go back to the flying lesson. 
      Go in and catch all the "glowing butterflies". You will get 20 or 25 house points.
      Submitted by unknown
      ----------------------------------------------------------------------------------------------------
      How to beet the Devils Snare:
      First, you have to put on the aiming mode (triangle). Next, you have to shoot all the tentacles that 
      turn light green, then a large tentacle will grow out in the middle of the stump. Go to the exact 
      right spot so the tentacle cantry to hurt you but it can't and after the first whip, shoot a charged 
      knockback jynxand it will blink red once and keep doing this until it looks drousey,then use the 
      Incendio spell and the gate will open and it will die. 
      Submitted by unknown
      ----------------------------------------------------------------------------------------------------
      After you find all the ingredints for snape. Talk to prof. sprout. She will award you 1 house point, 
      go away and go back and talk to her again she will give you another point.
      Submitted by unknown
      ----------------------------------------------------------------------------------------------------
      Dead end carpet
      Proceed with "TWO PROF.QUILLS" only when you use harrysuperjump, don’t land on the bridge. Look around 
      the platform for a tunnel and go into it. When you see a wall open ahead of you, go back out the tunnel 
      and use harry superjump to get back to the first corridor of the challenge and follow it. Eventually 
      you should see a carpet leading to the ceiling!
      Submitted by marilpichu 
      ----------------------------------------------------------------------------------------------------
      TWO Prof. QUILLS 
      Do the flipendo challenge until you see an odd glow to your left. You should see a bridge. Type in 
      harrysuperjump and try to land on the bridge. Keep on trying this until you succeed. Then you go to the 
      right, if you see a spiral on the wall to your right, use flipendo on it. If you don't see the spiral, go 
      the other way. When you hit the spiral, you should see the bridge move. After that follow the carpet to 
      your left and jump to prof. Quill. You should see on Prof. Quill walk out of the other and talk to you. 
      Try talking to both of them and see what happens.
      Submitted by marilpichu 
      ----------------------------------------------------------------------------------------------------
      Disabling turtles 
      Hit a turtle with the first spell and he just stops. Hit him with a second spell and he will turn away. 
      Hit him with a third spell and he will turn up-side-down. Hit him again, when he is up-side-down and he 
      will be pushed away. Use this to push the turtles to places where they cannot hurt you anymore, such as 
      in the water or any other place where you yourself would die. 
      Submitted by unknown
      ----------------------------------------------------------------------------------------------------
      Collect the 11 Gold Cards 
      After collecting the forty silver cards and opening the locked door on the second floor that requires 
      the four silver keys, you enter a "mini"- timed challenge to collect the 11 gold cards......when you 
      finish it, you see all the gold cards displayed on the wall, and discover that the newest one is a 
      "Harry potter" card. 
      Submitted by unknown
      
    • Hints (Advices and helps) #2
    • Opening bookshelves:
      
      At Hogwarts there are bookshelves you can open 
      and get prizes. 
      
      There are 2 in the Great Foyer. 
      
      There is also 1 outside the Gryffindor Common Room.
      
      The nearest bookshelve to the portrait of the Fat 
      Lady can open up. 
      
      Submitted by Theo 
      
      
      Malfoy:
      
      When you are fighting Malfoy (in the entrance hall)
      stand far away and let him throw the crackers at you.
      Dodge them so that they fall on the ground. Pick 
      them up and throw them at Malfoy quickly.
      
      by unknown
      
    • Hints (Advices and helps) #3
    • In the beginning, when you are on the stairs 
      going to Herbology, you can avoid Draco Malfoy
      completely. If you go down the main stairs a 
      little, not too much, and do a super jump 
      (type in HarrySuperJump), you jump over the 
      Malfoy trigger and avoid the confrontation. 
      You end up going out the front door.
      
      Submitted by cclear8050 at hotmail.com
      
      
      Here is the way to deafeat Voldemort: 
      
      1.Hide behind the big stone pillars. When you 
      see Voldemort shoot the green stuff at the 
      pillar, when he is a little to your left, hit
      the pillar with the Flipendo spell. Hopefully,
      you will hit him. If you hit or miss, jump to
      the side the second the pillar hits the floor.
      This is very important, because you will lose
      power if the dust from the fallen pillar hits
      you. Hide behind another big pillar and do the
      same thing, until all of the big pillars are 
      gone. 
      
      2. If you dodge Voldemort's shots, there will
      come a point where Voldemort will cover 
      himself with a purple spell. During that time,
      go to the back of the mirror of erised (where 
      you see the cracks), and shoot flipendo at it.
      You will make the mirror twirl. When Voldemort
      shoots at you, facing the back of the mirror, 
      the shots will bounce back, and hopefully, his
      own shots will backfire at himself. Do this 
      until Voldemort is dead, and then, at the end 
      of the feast, you will see Snape walking into
      his room, and all of Fred and George's Every 
      Flavor Beans will go shooting at him. 
      Eventually Snape will be covered with beans 
      and you will see Fred and George laughing 
      their heads off. 
      
      I HOPE YOU ENJOYED THE GAME!!!
      
      by unknown
      
    • Hints (Advices and helps) #4
    • If you collect enough Bertie Bott beans you may 
      unlock an item behind a portrait at Hogwarts:
      
      100 red beans: Advanced flipendo
      80 green beans: card 
      70 blue beans : glove (for quidditch)
      50 yellow beans: Nimbus 2000!!!
      
      by Bobo
      
      
      When you walk past any of the knight's in armor or
      statues left click your mouse to cast a spell on 
      them (Flipendo) and Bertie Botts beans will 
      dispense. Sometimes repeating this move will 
      dispense more than one bean.
      
      Submitted by irisheyes at email.com
      
      
      Things to know: 
      
      Potions class is in the dungeon. 
      Snape asks you to get 3 things. Boomslangskin is in
      his officeon the Slytherin picture. Snakefangsare 
      on snakes. Battle them. Beatle eyes are in Hagrid's
      garden on bushes. 
      
      Submitted by Abnetiserama218 at aol.com
      
    • Hints (Advices and helps) #5
    • At four locations throughout the game, meet with
      Fred and George Weasley and give them 25 Bertie 
      Botts. Not only do you get Wizard Cards, but 
      you'll see their practical joke at the end of 
      the game.
      
      by unknown 
      
      
      During flying practice, fly to the window with
      the hogwarts emblem on it at the end of the 
      field. 
      
      It should open up and turn into a secret room 
      which has a card and four beans in it. Try to 
      slip through the hole to get in.
      
      Submitted by shuegun67 at onebox.com
      
    • Hints (Advices and helps) #6
    • Hidden Areas
      
      There are secret passages out in the hogwarts grounds (looks like a discolored
      section of wall).
      by unknown
      
      
      When you are in the hallway right after you beat the chess game you can find a 
      panel that is sort of a different color then all the other panels on the wall. If 
      you go up to it and press the square button, then you will find yourself in another 
      room where you are able to get extra life points and save your game, which can prove 
      to be very vital if you die.
      Submitted by xsocialdistrtion at aol.com
      
      Filch's secret storeroom:
      Go to the sixth floor with all the ancient egypt stuff.then go to the first door on the 
      right. Go into the door at the end of the hallway. your presents are in one of the four 
      white trunks.
      Submitted by unknown
      
    • Hints (Advices and helps) #7
    • Feather:
      
      To get the feather at Eylops owl emporium, pick
      up the the treats and throw them at the owl in 
      the cemter.
      
      by unknown
      
      
      In the room with the big Flipendo block, and the
      hooded guy comes out and looks at you, you can 
      get up onto that platform by hitting the block 
      one away from the starting point, climbing up the
      chests of drawers any jumping onto the block. Then
      you jump onto the platform with the cobweb and 
      chocolate frog. Then you jump onto the hooded 
      guy's platform and walk into the room (he should 
      turn around, look at you and kill you).
      
      by unknown
      
      
      On the flying lesson fly as high as possable and 
      fly near the bulding u shud see the school logo 
      "painted" on the wall. Fly in it and u get: a wizard
       card, four bertie bot`s beans, 10 house point`s 
      (at the moment you ride a nimbres 2000), a fire bolt
      that goes 10 faster than your old broom.
      
      by unknown
      

Sorcerer's Stone Cheat-codes

    • Cheat-codes
    • Once you get the Ingredient Encyclopedia, if you
      find any potion ingredient, then get that and 
      then go out of the screen. When you come back 
      into the screen, if you press A on the place that
      you got your ingredient, then you will get it again.
      
      Submitted by shuegun67 at onebox.com
      
      
      *******AS MUCH HERBS AS YOU WANT******* 
      
      First go to a bush or something that has an herb
      (octopus powder, BEZOAR STONE, bicon horn, dried 
      nettles, SILVER UNICORN HORN) in it then get the 
      herb. After that **SAVE THE GAME** then press 
      **A** on it again. You will get the herb again. I 
      have 14 BEZOAR STONES,17 Bicorn Horns and 16 SILVER
      UNICON HORNS.
      
      Submitted by CDILLONPWARRICK at aol.com
      
    • Cheat-codes #2
    • You must type these codes while you're in the 
      game (you may need some practice to get it done 
      properly for the first time). 
      
      HarryDebugModeOn - Enable debug mode 
      (press F7 to turn it off)
      
      HarryGetsFullHealth - Restores max health
      HarrySuperJump - Super jump
      HarryNormalJump - Big jump
      HarryKoresh - ?
      HarrySuperKoresh - ?
      HarryKorWalk - ? 
      HarryTriggerCheat - 15 beans
      
      If debug mode in enabled then you can select 
      all levels from the main menu. 
      
      
      by unknown
      




Copyright © 2010 Cheat.su. All Rights Reserved. Contact Us.